397777089e
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
142 lines
5.0 KiB
JavaScript
142 lines
5.0 KiB
JavaScript
/**
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* Observer episode embedding index (Pass 4 of project-brain-factor-analysis-4passes).
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*
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* Pure module: given a list of episodes carrying `prompt_embedding_base64` and a
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* resolved `_inferredOutcome`, build an in-memory index, find top-k cosine
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* neighbours for a target embedding, and report the majority outcome family
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* (success / retry / failure / mixed / no_neighbors).
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*
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* Embeddings produced by router-embedding.mjs are mean-pooled AND L2-normalized,
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* so cosine similarity collapses to a plain dot product. We still defend the
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* generic formula (denominator) here for robustness against legacy / hand-crafted
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* test vectors.
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*
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* Security Guidance #40: pure parsing — no exec/execSync.
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*/
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import { Buffer } from 'buffer';
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import { decodeBase64 } from './router-embedding.mjs';
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const OUTCOME_TO_FAMILY = {
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success: 'success',
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soft_success: 'success',
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rework: 'retry',
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blocked: 'failure',
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partial: 'failure',
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};
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export function mapOutcomeToFamily(outcome) {
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if (!outcome || typeof outcome !== 'string') return null;
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return OUTCOME_TO_FAMILY[outcome] || null;
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}
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export function cosineSimilarity(a, b) {
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if (!a || !b) return 0;
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if (a.length === 0 || b.length === 0) return 0;
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if (a.length !== b.length) return 0;
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let dot = 0;
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let normA = 0;
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let normB = 0;
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for (let i = 0; i < a.length; i++) {
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dot += a[i] * b[i];
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normA += a[i] * a[i];
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normB += b[i] * b[i];
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}
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if (normA === 0 || normB === 0) return 0;
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return dot / (Math.sqrt(normA) * Math.sqrt(normB));
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}
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function safeDecode(b64) {
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if (!b64 || typeof b64 !== 'string') return null;
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try {
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// Node's Buffer.from('garbage', 'base64') silently strips invalid chars and
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// truncates — won't throw on 'not-base64!!!' style input. Guard explicitly
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// by checking the byte length is a positive multiple of 4 (Float32 width).
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const buf = Buffer.from(b64, 'base64');
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if (buf.byteLength === 0 || buf.byteLength % 4 !== 0) return null;
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const v = decodeBase64(b64);
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if (!(v instanceof Float32Array) || v.length === 0) return null;
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for (let i = 0; i < v.length; i++) if (!Number.isFinite(v[i])) return null;
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return v;
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} catch {
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return null;
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}
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}
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/**
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* Episode dedupe key — identifies a single turn uniquely. In real episodes
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* `task_id` is the SESSION id (shared across turns), so task_id alone is not
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* a turn identifier. Pairing with started_at gives the same key shape that
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* dedupeEpisodes uses in the analyzer.
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*/
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export function episodeKey(ep) {
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if (!ep) return '';
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return `${ep.task_id || ''}|${(ep.timestamps || {}).started_at || ''}`;
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}
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/**
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* Build an index from episodes carrying a base64 embedding AND a resolved
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* outcome family. Episodes lacking either are silently skipped — they
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* cannot teach the neighbour lookup anything.
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*/
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export function buildIndex(episodes) {
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const idx = [];
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for (const ep of episodes || []) {
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const family = mapOutcomeToFamily(ep && ep._inferredOutcome);
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if (!family) continue;
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const emb = safeDecode(ep && ep.prompt_embedding_base64);
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if (!emb) continue;
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idx.push({
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task_id: ep.task_id || null,
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started_at: (ep.timestamps || {}).started_at || null,
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key: episodeKey(ep),
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family,
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embedding: emb,
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});
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}
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return idx;
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}
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/**
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* Return the top-k index entries by cosine similarity to `target`, in
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* descending order. Self-exclusion is by composite key (task_id|started_at)
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* since task_id alone is the session id (shared across turns). Legacy
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* `excludeTaskId` option kept for callers that still pass task-unique ids;
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* `excludeKey` overrides it. Empty / null inputs → [].
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*/
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export function findNearestNeighbors(target, index, k, options = {}) {
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if (!target || !(target instanceof Float32Array) || target.length === 0) return [];
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if (!Array.isArray(index) || index.length === 0) return [];
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const excludeKey = options.excludeKey || null;
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const excludeTaskId = options.excludeTaskId || null;
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const scored = [];
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for (const entry of index) {
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if (excludeKey && entry.key === excludeKey) continue;
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if (excludeTaskId && entry.task_id === excludeTaskId && !excludeKey) continue;
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scored.push({ ...entry, similarity: cosineSimilarity(target, entry.embedding) });
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}
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scored.sort((a, b) => b.similarity - a.similarity);
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return scored.slice(0, k);
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}
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/**
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* Return the dominant family across `neighbors`, or 'mixed' on a tie at the
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* top, or 'no_neighbors' on empty input. The 4 known families are
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* success / retry / failure (plus the synthetic mixed / no_neighbors).
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*/
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export function majorityOutcome(neighbors) {
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if (!Array.isArray(neighbors) || neighbors.length === 0) return 'no_neighbors';
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const counts = {};
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for (const n of neighbors) {
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const f = n && n.family;
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if (!f) continue;
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counts[f] = (counts[f] || 0) + 1;
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}
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const entries = Object.entries(counts);
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if (entries.length === 0) return 'no_neighbors';
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let maxN = 0;
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for (const [, n] of entries) if (n > maxN) maxN = n;
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const winners = entries.filter(([, n]) => n === maxN);
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if (winners.length > 1) return 'mixed';
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return winners[0][0];
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}
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